using UnityEngine;
using System.Collections;

public class MainMenuPanel : BasePanel {
	

	#region implemented abstract members of BasePanel
	public override IEnumerator Init ()
	{
		yield break;
	}

	public override void Refresh ()
	{
		
	}

	public override void Show ()
	{
		throw new System.NotImplementedException ();
	}

	public override void Hide ()
	{
		throw new System.NotImplementedException ();
	}
	#endregion
	
	public void ToStory(){
		GameManager.GetInstatnce().ShowPanel(PanelName.HeroPanel);
	}
	public void ToTime(){
	
	}
	public void ToPvp(){
	}
	public void ToTuJian(){
	}
	public void ToSkill(){
	}
}
